Home Contact Us Payment Method Order FAQ
Department 7. MUD Game Programming

Game Development
Magazines
Miscellaneous
Music Technology
Networking
Programming
Video & Photography
Web Development
Downloads
Related Resources
Term of Use
Link Exchange
Copyright © 2005
Cheap Ebooks
 All Rights Reserved

Search Now:

By Ron Penton
ISBN: 1-59200-090-8
704 pages
 
Ebook code : GD07
List Price : $39.99
Our Low Price : $29.00
 

 

Description

Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. It’s no wonder—they’re easy to create and easy to access. They also have an additional appeal for game programmers—they serve as the foundation for today’s Massively Multiplayer Online Role Playing Games. In order to create an MMORPG, you need to know MUD programming. Get ready to build your foundation! If you have a basic knowledge of C++, "MUD Game Programming" gives you everything you need to know to begin programming your own MUD games. The fundamentals of network basics are put to the test as you work your way through a simple MUD program. Put your new skills to work as you wrap things up with a more advanced, robust MUD. Pull out all the stops and test your creativity with the flexible aspects of your new MUD engine.

Features

This ebook will teach the basics about TELNET and text based communication used for classical MUD's as well as the idea of client-server communications.

It will cover the creation of a simple telnet chat program, a text-based telnet MUD, and a complex graphic MUD using a binary MUD protocol.

Discuss and demonstrate advanced MMORPG concepts, since they are the modern-day evolvement of MUDS.


Table of Contents

Part I: The Basics
1. Introduction to Network Programming
2. Winsock/Berkeley Sockets Programming
3. Introduction to Multithreading
4. The Basic Library
5. The Socket Library
6. Telnet Protocol and A Simple Chat Server
Part 2: Creating a Simple MUD
7. Designing the Simple MUD
8. Items and Players
9. Maps, Stores, and Training Rooms
10. Enemies, Combat, and the Game Loop
Part 3: Creating a Better MUD
11. The Better MUD
12. Entities, Accessors, and Databases
13. Entities and Databases Continued
14. Scripts, Actions, Logic, Commands
15. Game Logic
16. The Networking System
17. Python
18. Making the Game
Appendices
A: Setting up your Compilers
B: Socket Error Codes
C: C++ Primer
D: Template Primer


Author Bio

Ron Penton
Ron Penton is an independent programmer with a primary interest in computer games. He began using GW-BASIC in 1989, moved on to Visual Basic 4 in 1995, QBasic in 1996, and learned C++ in 1997. Ron began working on his degree in 1998 at the Rochester Institute of Technology, and is working on completing his Bachelors in Computer Science at the University of Buffalo.

 


Back Next

Our Partners

Alibris - Books You Thought You'd Never Find

Search over 40 million  new and used books  at Alibris!