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Cheap Ebooks
All Rights Reserved
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By Kelly
Dempski
ISBN: 1-59200-007-X
280 page |
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Ebook code |
: GD04 |
List Price |
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$23.99 |
Our Low Price |
: $13.00 |
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Description
"Focus On Curves and Surfaces" gives you the tools you
need to build exciting, high-detail characters and backgrounds for your
games! Whether you’re a serious game programmer or just interested in
the fields of CAD, 3D modeling, and visualization, this ebook gives you
what you’re looking for in three easy-to-follow sections. Section One
starts with the conceptual building blocks of 3D graphics. Put these
ideas into practice as Section Two walks you through Bezier curves,
B-splines, and the more advanced NURBS (NonUniform Rational B-Splines).
Finally, build upon your knowledge of curve construction as you create
exciting surfaces in Section Three. Go from the basics to hardcore 3D
graphics programming in a matter of pages!
Features
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This ebook provides
simplified explanations of complex curve mathematics and examples
that demonstrate how and why the math works. |
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The structure of the
ebook encourages readers to work along with the material for a better
understanding of the concepts and a working knowledge of practical
applications. |
Table of Contents
Introduction
Part 1: Focus on Basics
1. Polynomial Curves
2. Trigonometric Functions
Part 2: Focus on Curves
3. Parametric Equations and Bezier Curves
4. B-Splines
5. NURBS
6. Subdivision of Curves
Part 3: Focus on Surfaces
7. Basic Surface Conceps and Bezier Surfaces
8. B-Spline Surfaces
9. NURBS Surfaces
10. More NURBS Surfaces
11. Higher-Order Surfaces in DirectX
Appendices:
A: Derivative Calculus
B: A Quick Look at Vectors
C: Bibliography
Author Bio
Kelly Dempski
Since 1995, Kelly Dempski has been a researcer at Accenture's Technology
Labs working in the areas of multimedia, Virtual Reality, Augmented
Reality, and Interactive TV, with a strong focus on photo-realistic
rendering and interactive techniques. He has authored several papers and
has had a project included in the Smithsonian's permanent collection on
Information Technology. In addition to his research work, Kelly has
taught Java, developed rendering engines, and dabbled in image
processing and compression. Kelly is the author of "Real-Time Rendering
Tricks and Techniques in DirectX"(March 2002).

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