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Department 2. Beginning Direct3D Game Programming,2nd Edition

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By Wolfgang Engel
ISBN: 1-931841-39-X
440 pages
 
Ebook code : GD02
List Price : $39.99
Our Low Price : $29.00
 

 

Description

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the ebook, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.

Features

Challenging and cutting-edge, but not intimidating to readers.

Includes mathematical models for programming polygons, 3D transformation, lighting, shadows, transparency, and texture mapping.

One of the first Direct 3D ebooks based on DirectX 9.0 to be released.

Comes complete with Q&A, extensive end-of-chapter exercises.


Table of Contents

Part 1: DirectX Graphics: Don’t Hurt Me
1. History of Direct3D/DirectX Graphics
2. Overview of HAL and COM
3. Programming Conventions
4. 3D Fundamentals, Gouraud Shading, and Texture-Mapping Basics
5. The Basics
6. First Steps to Animation
Part 2: Knee-Deep in DirectX Graphics Programming
7. Texture Mapping Fundamentals
8. Using Multiple Textures
Part 3: Hardcore DirectX Graphics Programming
9. Shader Programming with the High-Level Shader Language
10. More Advanced Shader Effects
11. Working with Files
12. Using .md3 Files
Appendices
A: Windows Game Programming Foundation
B: C++ Primer
C: Mathematic Primer
D: Creating a Texture with D3DXCreateTextureFromFileEx
E: Game Programming Resource

 

Author Bio

Wolfgang Engel
Wolfgang Engel is CEO of SoftGroup GmbH and SoftGroup Plska, which offer IT and game development services. These companies produce 3D animations for marketing and advertising activities. Wolfgang holds lectures and workshops on Direct3D programming worldwide. He is the author of "Beginning Direct3D Game Programming" .

 


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