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By Kevin Hawkins, Dave Astle
ISBN: 1-59200-369-9
336 pages
 
Ebook code : GD03
List Price : $23.99
Our Low Price : $13.00
 

 

Description

With "Beginning OpenGL Game Programming", you’ll learn how to use OpenGL to develop games using high-performance graphics and game libraries. Focusing solely on topics related to graphics and OpenGL, this comprehensive guide gives you the skills you need to unleash the power of OpenGL 1.5 and create realistic, real-time graphics. If you are just getting started in 3D game development and are comfortable programming in C++, this guide is your ideal introduction to OpenGL. By the time you finish this ebook, you'll understand the basics of OpenGL and be able to apply your newfound skills as you create your own games!

Features

Provides new game programmers with a complete introduction to 3D game programming using OpenGL

Makes this popular development environment accessible to beginning developers

Written by the authors of the successful OpenGL Game Programming

Comes complete with Q&As, extensive end-of-chapter exercises.


Table of Contents

Introduction
Part I: The Basics
1. The Exploration Begins...Again
2. Creating a Simple OpenGL Application
3. OpenGL States and Primitives
4. Transformations and Matrices
5. Colors, Lighting, Blending, and Fog
6. Bitmaps and Images with OpenGL
7. Texture Mapping
Part II: Beyond the Basics
8. OpenGL Extensions
9. More on Texture Mapping
10. Up Your Performance
11. Displaying Text
12. OpenGL Buffers
13. The Endgame
Appendices
A: Answers to Review Questions and Exercises
B: Further Reading

 

Author Bio

Kevin Hawkins
Kevin Hawkins received his Master’s degree in Software Engineering and his Bachelor’s degree in Computer Science from Embry-Riddle University. He is currently a software engineer at Raydon Corporation where he is part of the Software Architecture team, developing new software architectures and techniques for the company’s simulation product-line.

Dave Astle
Dave Astle has been programming games professionally for several years, working on titles for the Xbox, Playstation 2, Gamecube, PC, and various wireless devices. Currently, he is a lead engineer in the Gaming and Graphics group at Qualcomm Inc.He is the coauthor of OpenGL Game Programming, has contributed to several other game development books, and has spoken at industry conferences, including the Game Developers Conference. He received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, software engineering and compiler theory and design.

 


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