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By Kelly Dempski
ISBN: 1-59200-007-X
280 page
 
Ebook code : GD04
List Price : $23.99
Our Low Price : $13.00
 

 

Description

"Focus On Curves and Surfaces" gives you the tools you need to build exciting, high-detail characters and backgrounds for your games! Whether you’re a serious game programmer or just interested in the fields of CAD, 3D modeling, and visualization, this ebook gives you what you’re looking for in three easy-to-follow sections. Section One starts with the conceptual building blocks of 3D graphics. Put these ideas into practice as Section Two walks you through Bezier curves, B-splines, and the more advanced NURBS (NonUniform Rational B-Splines). Finally, build upon your knowledge of curve construction as you create exciting surfaces in Section Three. Go from the basics to hardcore 3D graphics programming in a matter of pages!

Features

This ebook provides simplified explanations of complex curve mathematics and examples that demonstrate how and why the math works.

The structure of the ebook encourages readers to work along with the material for a better understanding of the concepts and a working knowledge of practical applications.


Table of Contents

Introduction
Part 1: Focus on Basics

1. Polynomial Curves
2. Trigonometric Functions
Part 2: Focus on Curves
3. Parametric Equations and Bezier Curves
4. B-Splines
5. NURBS
6. Subdivision of Curves
Part 3: Focus on Surfaces
7. Basic Surface Conceps and Bezier Surfaces
8. B-Spline Surfaces
9. NURBS Surfaces
10. More NURBS Surfaces
11. Higher-Order Surfaces in DirectX
Appendices:
A: Derivative Calculus
B: A Quick Look at Vectors
C: Bibliography

 

Author Bio

Kelly Dempski
Since 1995, Kelly Dempski has been a researcer at Accenture's Technology Labs working in the areas of multimedia, Virtual Reality, Augmented Reality, and Interactive TV, with a strong focus on photo-realistic rendering and interactive techniques. He has authored several papers and has had a project included in the Smithsonian's permanent collection on Information Technology. In addition to his research work, Kelly has taught Java, developed rendering engines, and dabbled in image processing and compression. Kelly is the author of "Real-Time Rendering Tricks and Techniques in DirectX"(March 2002).

 


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