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Cheap Ebooks
All Rights Reserved
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By David
Franson
ISBN: 1-59200-350-8
216 pages |
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Ebook code |
: GD10 |
List Price |
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$31.99 |
Our Low Price |
: $21.00 |
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Description
Charred ruins, bullet holes, rusted metal—if you ’re a
fan of 3D first-person-shooter games, then you ’re familiar with those
amazing, ominous textures that draw you into your character’s
surroundings. Get ready to analyze—and re-create—the textures and
graphics used in these games. All you need is a decent PC, Photoshop,
and a digital camera. Once you learn how to create the textures within
this book, you can create any texture for any game. Not a born artist?
That’s okay. You’ll learn how to let Photoshop do most of the work.
Begin with texturing basics, including pixel sizes, color modes, and
alpha channels. Then jump right into hearty texture tutorials as you
create everything from sci-fi backgrounds and molten lava to medieval
castle walls and dragon skin. If you’re ready to travel to the grim back
alleys of your imagination, then you’re ready for "The Dark Side of Game
Texturing".
Features
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The only texturing
ebook on the market dedicated to game texturing. |
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Contains full color,
stepwise tutorials of the coolest game textures |
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Useful and
informative for both game artists and general 2D digital artists |
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Covers every class of
texture for all forms of adult (PG-13 and above) video games
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Table of Contents
Introduction
1. Texturing Basics
2. Nasty Decals
3. Sprites
4. Military Textures
5. Slums
6. Midieval/Fantasy Textures
7. Planetary Textures
8. Sci-Fi Textures
Appendices
A: A 2D Graphics Primer
B: Photoshop Keyboard Shortcuts
C: Related Web Sites and Links
Author Bio
David
Franson
David Franson, from Chester, New Jersey, has been a professional in the
field of networking, programming, and 2D and 3D computer graphics since
1990. In 2000, he resigned his position as Information Technology
Director of one of the largest entertainment law firms in New York City
to pursue a full-time career in game development. He is the author of
"2D Artwork and 3D Modeling for Game Artists", as well as the full-page
article "How Video Games Are Made", which appeared in 45 newspapers
worldwide. David has also produced digital artwork for 3D video games,
film, and television.

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