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Cheap Ebooks
All Rights Reserved
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By Jonathan
Harbour
ISBN: 0-7615-3057-6
768 pages |
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Ebook code |
: GD09 |
List Price |
:
$39.99 |
Our Low Price |
: $29.00 |
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Description
Pocket PC Game Programming will help you develop the
tools and source code needed to write multiplayer games that can be
played on wireless devices and the Internet. You will not only learn
essential programming skills for the Pocket PC, but you will also create
a programming resource that contains routines that will come in handy
when writing a variety of games. Pocket PC Game Programming covers the
history and future of the Pocket PC platform, essential programming
tools, Windows messages, the game loop, loading bitmaps, drawing
animated sprites, playing sound effects, advanced programming
techniques, and much, much more!
Features
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Using
the example code from the author's real game projects, users can
immediately start their own projects. |
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Author
is lead game developer for Pocket PCs and has created best selling
games for the platfoorm. |
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Gives
readers the knowledge needed to expand the performance and
capabilities of their software's display, sound, input and
animation. |
Author Bio
Jonathan Harbour
Jonathan S. Harbour has been an avid gamer and programmer for 17 years,
having started with a Ti-99, Commodore PET, and a Tandy 1000. In 1994,
he earned a B.S. in computer science. He has since earned the position
of senior programmer with 7 years of formal programming experience.
Jonathan is a member of the "Starflight III" team, working with the
original designers and other volunteers on a sequel to the first two
Starflight games (using Allegro), originally published by Electronic
Arts in 1985 and 1989, respectively. He has professional-level
experience in graphical user interface design and 2D and 3D graphics
programming, as well as TCP/IP socket programming and Internet protocols

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